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 Post subject: Welcome to EQMac and Al`Kabor! (information for new players)
PostPosted: Tue Oct 26, 2004 11:39 am 
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Here is a short set of links that may help you:

EverQuest Macintosh Manual -- also if you're so inclined for any reason, the EverQuest PC Manual

EverQuest: A Guide for the New (and Confused) -- a post written by j4e and myself to give a very fast introduction to the basics of EverQuest; should take you less than 10-15 minutes to get going on the basics of the game.

Sony's EQMac pages -- Rarely, if ever, updated, but information on policies, etc.

EQMac.com front page -- On the side bars are some class guides, links to guides on soloing and grouping, and links to all sorts of external sites

EQAtlas and EQMaps -- Maps (very useful!)

Character Creation Guide -- not completely accurate, but a starting point

List of Guilds on Al`Kabor

Allakhazam -- Item, Spell, Quest, Zone, etc. information, all indexed and searchable. Just remember that if you're looking at an item, zone, or quest and there are no posts before 2003, we probably don't have it in this version.

Official Sony Tech Support Forums -- post here if you're having a problem running EQ (although if it's related to the work Hobart is doing, he's been reading this forum too)


EQTraders.com -- tradeskill information. Unfortunately we're so far behind at this point that EQTraders can be a chore to deal with to figure out what recipies we do and don't have (and some trivials changed.) Also, the success rates changed on EQPC -- but we do have an Al`Kabor tradeskill calculator available that is at least *more* right than the one live on EQTraders.

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 Post subject:
PostPosted: Tue Oct 26, 2004 1:54 pm 
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I'd also add:

The EQ Traders' Corner, which contains the definitive resource for players interested in tradeskills.

and:

The EQ Live forums for EQ Mac - Although there is more discussion here at EQMac.com, these are the "official" SOE forums.

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 Post subject: Info
PostPosted: Tue Oct 26, 2004 5:52 pm 
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This info on the front page about Allakhazam is missing something:

Quote:
( EQMac is EQPC up to, but not including LDON Expansion. Any items or quests pertaining to LDON, GoD or Omens expansions will not apply on EQMac. )


It's missing LoY which we do not have either.

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 Post subject: Re: Info
PostPosted: Sat Oct 30, 2004 11:47 am 
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Kirrmarr wrote:
This info on the front page about Allakhazam is missing something:

Quote:
( EQMac is EQPC up to, but not including LDON Expansion. Any items or quests pertaining to LDON, GoD or Omens expansions will not apply on EQMac. )


It's missing LoY which we do not have either.


What Kirrmarr said. We've always been set at Oct. 2002, but with Hobart's recent work its harder to tell now what zones are at what date.

One other thing is most quests on Allakhazam now have a date they were entered.

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 Post subject:
PostPosted: Sat Nov 06, 2004 7:30 pm 
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Officer: Pathfinders of Al'Kabor

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Nikolai wrote:
I'd also add:

The EQ Traders' Corner, which contains the definitive resource for players interested in tradeskills.


Be aware, though, that all of their information is for the PC version and may not work on Al'Kabor. Biggest item for smiths is the cultural needles. Don't push that they don't note what recipes don't work on Al'Kabor - I was toss off from there for doing that.

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 Post subject:
PostPosted: Tue May 01, 2007 4:43 pm 
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I found this guide sometime ago on the EQ2 website that I think nicely describes the type of character best suited to a person's personality. I think the general idea applies to EQ also.

The link is at

http://eq2players.station.sony.com/e...lassId=99&id=8

However, the link no longer works. They must have taken the page down.

This is the text of that page:

Choosing your Class
By: Elliot Feldman

What Is A Character Class?

A character class, (also known as a character proffesion) determines how a player-character interacts with other player-characters and NPCs, as well as with the game environment. In other words, your class determines a player type or role within the game. The EverQuest II class system is broken up into four adventuring archetypes (or character roles). Under each of these four archetypes are several classes. When a player creates a new character, they will choose one of the following classes.

(These are the classes for EQ2, not EQ)

Fighters:
Paladin, Shadowknight, Berserker, Guardian, Bruiser, Monk.

Scout:
Swashbuckler, Brigand, Dirge, Troubador, Ranger, Assassin

Mage:
Wizard, Warlock, Illusionist, Coercer, Necromancer, Conjuror

Priest:
Templar, Inquisitor, Warden, Fury, Mystic, Defiler

These four are inter-connected roles. The ARTISAN archetype is a fifth character role, listed separately only because they are part of an individual experience pool. Unlike EverQuest, any race can play any class.

Now, before you choose your class, take a moment to consider what type of player you are. Do you like to be the one in the center of a raging battle, taunting monster to attack you while protecting your group members? Or do prefer stay in the shadows, striking only when the perfect opportunity arises and then slip away undetected? Perhaps healing your friends and casting beneficial spells to help turn the tide of a fight is more your style. There are several roles one can fulfill in EverQuest II, if you?re not sure which one you would like to play consider what type of player you may be.

Types Of Players

Before there was EverQuest II, there were MUDs, or multiplayer text-based adventure games on the Internet. The designers of these games soon realized that players usually fit into certain psychological profiles. Players were boiled down to four types that most players could comfortably occupy: SOCIALIZER, EXPLORER, HUNTER, and ACHIEVER.

Many of today's game designers still use these player types (or archetypes) as key criteria in designing graphically rich MMORPGs like EverQuest II. Of course, there are elements of all four psychological types in each player. It's all a question of degree.

ACHIEVERS regard attaining higher play-levels and acquiring more wealth and skills the most important part of game-play. The other three types play a part in this character's modus operandi. For example, exploration skills are needed when seeking treasure, socialization skills are needed when seeking information on game advancement, and killing skills are needed to remove all obstacles standing in the way of your success.

EXPLORERS value the accumulation of knowledge more than anything. Achiever skills enable them to reach higher game levels where there's even more knowledge to be acquired. Socialization allows them to acquire more knowledge from other players. Killing skills may be fun in the short term, but can create obstacles in the acquisition of knowledge.

HUNTERS enjoy the thrill of the hunt more than anything else. Social skills allow you to acquire a band of allies to help you. Exploring new territory allows you to set traps. Leveling is valuable because it gives you more power to do more damage to your foes

SOCIALIZERS value getting to know other players and forming an interactive community. Leveling allows you to meet more players. Exploration gains you more knowledge, enabling you to engage in deeper discussions with others. Killing is something you almost never do, unless exacting revenge for a friend.

These psychological types are represented in EverQuest II's four adventuring archetypes. FIGHTERS are HUNTERS; SCOUTS are ACHIEVERS; PRIESTS are SOCIALIZERS; and MAGES are EXPLORERS.

These are only suggestive roles, of course. A player can create a paladin who loves to socialize and tell stories as much as he like to hunt or a warden who loves nothing more than to explore exotic and hard to get to lands. The choice in what class you choose and how you play that class is ultimately up to you. Matching your character to your preferred play style is the best way to get the most enjoyment out of the character you play.

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