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 Post subject: EQ myths
PostPosted: Sat Mar 07, 2009 3:12 pm 
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They just won't die, at least on Allas.

Some of my (earlier) favorites:


The Krakken in Lake Rathe,
Double-rezzing giving more experience back,
Highest level in group (when there is a difference that is) should loot mobs because the loot is instantly spawned and fits the looter accordingly,
Vox/Naggy will never be one-groupable,
The Mino Hero is unbeatable,
There's a secret underground world under East Commons,
Lord Mayong Mistmoore's existence,

There's more...

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 Post subject:
PostPosted: Sat Mar 07, 2009 3:30 pm 
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There must be 100 different myths for the Taunt skill alone lol.

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 Post subject:
PostPosted: Sat Mar 07, 2009 7:41 pm 
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The perennially unkillable "anti-camp radius."


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PostPosted: Sun Mar 08, 2009 6:23 am 
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Ravenwing wrote:
The perennially unkillable "anti-camp radius."


Is that the idea that you cannot be too close to a spawn point because the mob won't spawn? I remember that one well...

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 Post subject: stuff
PostPosted: Sun Mar 08, 2009 9:09 am 
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If one person or the whole group dies, you get the drop on next kill


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PostPosted: Sun Mar 08, 2009 4:41 pm 
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if you fall asleep on your keyboard, the loot you want will surely drop

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 Post subject:
PostPosted: Sun Mar 08, 2009 7:09 pm 
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I remember when i first started playing in 00 that there was a platform in kelethin that was impossible to reach


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 Post subject:
PostPosted: Tue Mar 10, 2009 7:16 am 
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Mayong is still there

http://eqbeastiary.allakhazam.com/search.shtml?id=3534

And in later Exp

http://eqbeastiary.allakhazam.com/search.shtml?id=20035

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 Post subject: Re: EQ myths
PostPosted: Tue Mar 10, 2009 11:39 am 
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avocado the bard wrote:
Double-rezzing giving more experience back,


This was not a myth, it was an actual bug. If someone rezzed you and you didn't click the "accept" button they could cast again so you ended up with multiple rez boxes. You could then click them all and get rez on each one. Didn't last long but it was indeed there.

When everquest first came out I had a post from a dev saying is the mob conned green the percent of a loot drop was less than someone that could receive exp from the mob.

No one believed it and probably still don't.


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 Post subject:
PostPosted: Tue Mar 10, 2009 3:27 pm 
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Mayor Grubbins drops Jade Reavers!
You can get to the Plane of Hate from the spectre tower in Oasis!
You can get to the Plane of Underfoot by clearing the Hole!
There are hidden doors in Unrest that correspond to all the keys!
There's a mechanical dragon in Ak'Anon!

Am I wrong but didn't the Kraken turn out to be real - at least in beta, and then I think he was spawned intermittently thereafter?

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 Post subject:
PostPosted: Thu Mar 19, 2009 12:47 pm 
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Higher dex decreases fizzles.
Higher str improves success at blacksmithing.

Other stuff I recall off hand have already been said.


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 Post subject:
PostPosted: Thu Mar 19, 2009 2:43 pm 
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Higher strength does improve success in blacksmithing... at least back when I played. There was a patch awhile back that changed which stats affected tradeskills, since it used to be the highest of wis/int. It was unfavorable to say, Ogre blacksmiths.

Unless that patch came slightly after this server froze, but I don't think so...


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 Post subject:
PostPosted: Thu Mar 19, 2009 3:29 pm 
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Reiker wrote:
Higher strength does improve success in blacksmithing... at least back when I played. There was a patch awhile back that changed which stats affected tradeskills, since it used to be the highest of wis/int. It was unfavorable to say, Ogre blacksmiths.

Unless that patch came slightly after this server froze, but I don't think so...

Not success in the smithing combine...but a higher chance of getting a skill up.

Same thing with Dex and Fletching.

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 Post subject:
PostPosted: Fri Mar 20, 2009 1:06 am 
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While we're doing famous Everquest rumors, a dev (Prathun) debunked any number of theories on several rare spawns a while back. The answers were interesting to me, so I'll copy them here.

The Sro Ancient Cyclops:
Quote:
There's one spawn in South Ro with a 30.66666666 minute repop time that has a 10% chance of being the ancient cyclops, but he has to spawn at night. He's on the same spawn table with a_desert_madman, a_dervish_cutthroat, a_sand_giant, and a_mummy.

Truth is stranger than fiction:

ENCOUNTER_DESCRIPTION SROHusamAncientNightfall
MONSTER_1_NAME a_desert_madman
MONSTER_1_NIGHT_NAME an_ancient_cyclops
MONSTER_1_PERCENT 10
MONSTER_2_NAME a_sand_giant
MONSTER_2_NIGHT_NAME a_mummy
MONSTER_2_PERCENT 20
MONSTER_3_NAME a_sand_giant
MONSTER_3_PERCENT 10
MONSTER_4_NAME a_dervish_cutthroat
MONSTER_4_PERCENT 30
MONSTER_5_NAME a_desert_madman
MONSTER_5_PERCENT 30


Pyzjn in Qeynos Hills:
Quote:
There are two spawns in Qeynos Hills that can appear as Pyzjn. Their respawn time is 3 minutes.

These NPCs wander the zone. NPCs on these spawns are supposed to despawn at 7am / 9pm, presumably so they will respawn as the correct day or night version. Note that the night in EverQuest is 10 hours long and the day is 14 hours long, making it a little more difficult to find NPCs that only pop at night.

ENCOUNTER_DESCRIPTION Q2QVarsoonPyzjnMISCmob
MONSTER_1_NAME a_mangy_rat
MONSTER_1_NIGHT_NAME Varsoon
MONSTER_1_PERCENT 3
MONSTER_2_NAME a_brown_bear
MONSTER_2_NIGHT_NAME a_decaying_skeleton
MONSTER_2_PERCENT 5
MONSTER_3_NAME a_grizzly_bear
MONSTER_3_NIGHT_NAME a_restless_skeleton
MONSTER_3_PERCENT 15
MONSTER_4_NAME a_large_field_rat
MONSTER_4_NIGHT_NAME a_putrid_skeleton
MONSTER_4_PERCENT 30
MONSTER_5_NAME a_fire_beetle
MONSTER_5_NIGHT_NAME Pyzjn
MONSTER_5_PERCENT 7
MONSTER_6_NAME a_gray_wolf
MONSTER_6_NIGHT_NAME a_skeleton
MONSTER_6_PERCENT 20
MONSTER_7_NAME a_giant_rat
MONSTER_7_NIGHT_NAME a_dread_corpse
MONSTER_7_PERCENT 20


Vaniki, who drops the Willsapper, in Dragon Necropolis:
Quote:
There are five spawns that can appear as Vaniki. The respawn time is 122 hours. Each spawn point has a 10% chance to spawn as Vaniki. Vaniki is unique, so there can only ever be one of them up at any given time. If the spawn is not Vaniki, it will appear as an unkillable invisible man placeholder. In either case, Vaniki or placeholder, the NPC will despawn 122 hours later.

This implementation makes the Vaniki NPC rare and essentially uncampable.

When these 5 spawns initially trigger (not when the zone comes up - there is a delay before they will appear) there's a ~41% chance that Vaniki will be in the zone. 122 hours later, if there is no interference, all 5 will despawn, and 122 hours later they will respawn. Each spawn location operates independently of the others, making the behavior of the system more complex if Vaniki is killed since the slain spawn will no longer occur synchronously with the other 4.


Ravenwing


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 Post subject:
PostPosted: Fri Mar 20, 2009 5:24 am 
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Rycar wrote:
Mayor Grubbins drops Jade Reavers!
You can get to the Plane of Hate from the spectre tower in Oasis!
You can get to the Plane of Underfoot by clearing the Hole!
There are hidden doors in Unrest that correspond to all the keys!
There's a mechanical dragon in Ak'Anon!

Am I wrong but didn't the Kraken turn out to be real - at least in beta, and then I think he was spawned intermittently thereafter?


There really is a mechanical dragon in Ak'Anon. Let me fly on it a few times.

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