EQMac.com

Everquest for the Mac discussion
It is currently Sun May 19, 2013 6:06 pm

All times are UTC - 10 hours




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: UI Help ?
PostPosted: Mon Jul 07, 2003 11:03 am 
Offline
Member

Joined: Fri Jul 04, 2003 8:11 pm
Posts: 1502
Location: San Diego CA
http://www.innercouncil.net/KhamaUI.jpg

This is the UI I use on my PC side, Most of it is Tking work
http://pub165.ezboard.com/fmaximus94788 ... D=74.topic

Anyone have any experience in getting Custom UI's to work on the Mac side?

I really like the player info window and the spell icons / spellbook / spell gems

If I could get these to work, I would be happy.

Any ideas, suggestions?

_________________
Image
Khama Khameillion lvl 52 Illusionist / 250 Grandmaster Jeweler of Sullon Zek
Khaamma lvl 60 Phantasmist / 181 Jeweler of Al'Kabor


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 07, 2003 1:20 pm 
Offline
Member

Joined: Sun Jul 06, 2003 3:13 pm
Posts: 19
Location: Neriak, tx
I believe full credit for this goes to Ganlarg - I have not tried it but saved the article.....

------

Places to start:

http://eqinterface.com/
http://eq.stratics.com/eqskins/
http://home.attbi.com/~tomjking/

In your EverquestLP/games/uifiles directory, you'll see a "default" directory. That contains the file for the default UI.

cmd-click on the defalt directory, then select "Duplicate" to duplicate it. Rename the copy to whatever you want, for example: "myUI". You always need to work with a copy of the default folder, otherwise the patch program will overwrite your changes when you load EQ the next time.

At the sites above, you'll find lots of custom interface elements. In most cases, you should be able to unload them, and copy the files into your "myUI" directory. The custom files will overwrite files in the "myUI" directory. Thats OK, its replacing the default ones.

You can then go into the game, and type "/loadskin myUI" to see if your new UI looks the way you expect it to.

In most cases, this should work, and you should be good to go. In some cases though, you'll get an error. This is usually due to an incompatability between EQPC and EQMAC. In order to get it working, you'll have to edit the XML files.

That isn't something I can give a direct step-by-step guide to. Basically, you want to remove references to:

1) The charm slot.
2) The "dyes" or "tinting" button.

For example, in tking's EQUI_Inventory.xml file, I had to erase the:
<InvSlot item="InvSlot0">
<Button item="IW_Tinting">
<Pieces>InvSlot0</Pieces>
<Pieces>IW_Tinting</Pieces>

sections before it would work. I didn't have a problem with any other interface elements I tried.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jul 07, 2003 1:47 pm 
Offline
EQMac Moderator
EQMac Moderator
User avatar

Joined: Sat Jul 05, 2003 6:40 am
Posts: 512
Location: Washington
What I have had to delete is 'A_LFGBtnPressedFlyby reference in the EQUI_GroupWindow.xml along with everything else in that file that says LFG
and
'A_InvCharm' references in EQUI_Inventory.xml along with anything that says Slot0

_________________
Tanithis Cryptwalker
Lvl 62 Necro of Emarr
Tanithis
Lvl 22 Necro of Al'Kabor


Top
 Profile  
 
 Post subject: Dont forget...
PostPosted: Mon Jul 07, 2003 3:07 pm 
Offline
Member

Joined: Sun Jul 06, 2003 4:51 pm
Posts: 199
Location: Hollywood
http://eqlive.station.sony.com/multimed ... _index.jsp

More Tking stuff...easy to see what you are getting and...

http://home.comcast.net/~tomjking/
His website with latest offerings not available elsewhere.

Cheers,

T


Top
 Profile  
 
PostPosted: Tue Jul 08, 2003 5:03 am 
Offline
Member

Joined: Sun Jul 06, 2003 4:51 pm
Posts: 199
Location: Hollywood
I think this info is useful to any inewb, the UI enhancements definately add to the game.

cheers,
T


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 08, 2003 5:17 am 
Offline
Member
User avatar

Joined: Tue Jul 08, 2003 5:13 am
Posts: 336
I had issues with some of the spellbook background pictures at eqinterface. Looks like the tga files have to have an alpha mask and the size must match the exact pixel x pixel of the original images. Just FYI. I had to adjust mine using Graphic Converter.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 10 hours


Who is online

Users browsing this forum: Bing [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group