EQMac.com

Everquest for the Mac discussion
It is currently Sat May 25, 2013 7:32 pm

All times are UTC - 10 hours




Post new topic Reply to topic  [ 120 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8  Next
Author Message
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 9:13 am 
Offline
Member

Joined: Thu Oct 06, 2011 10:44 am
Posts: 13
i agree with lyrad, the only question i have for his collection method is how do you plan to get enough of a sample size?
how long would you say a typical raid encounter lasts? on bertox i'd rather have more melee dps for most of the encounter because over the long haul caster dps averages out to being fight durationXmanaregenXdamagepermana.

where for general reparm I'd rather have more wizards than more rogues due to the burn nature of that fight(heavy dps from reparm the fight is a burn fight)

i guess what i'm trying to say is fight length is variable. pithy's plan is to cut out as many variables as possible.


pithy's plan is reasonable. and doable by just about everyone.

i also recognize the dps problems in the caster model. they do not account for the vast differences in practical resist issues that real mobs have as compared to spreadsheet mobs.(did i just use the word real in reference to my afterschool fantasyland??)


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 9:28 am 
Offline
Member

Joined: Thu Jul 03, 2008 9:01 am
Posts: 911
You know, it wouldn't be that hard to get a practical idea of what would be appropriate. What if Temerity and Destiny did a joint VT raid? Those mobs are quite appropriate targets for testing DPS. Everyone who comes turns on their own logs so we each can get our own data. That should be pretty accurate.

I think it would be cool if we had different people of the same classes agree to different strategies. Maybe we'd kill two mobs -- one where everyone of a particular class used the same strat (this will help to "normalize" the data to make up for differences in gear). The blob 2s would be perfect choices for that.

We could do two sets of parses, too. If when someone goes OOM he announces it, then it's easy to get numbers until OOM plus overall.

Use a Destiny tank as representative of agro holding. (The top-geared Tems tank can probably hold better agro than the top-geared Destiny tank, which is probably inappropriate for a VT mob parse.) If we've killed a few other mobs together, everyone should by then have a pretty good idea what they can do and not pull agro. Anyone who gets summoned loses -25 DPS from their score :-)

_________________
Sinnder, Enchanter of Destiny
Joshore, Druid of Destiny


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 9:49 am 
Offline
Member

Joined: Mon Oct 06, 2008 2:35 pm
Posts: 205
i dont think pithy's idea is meaningless at all Lyrad...

as you said, there are all these other factors to take into account how someone performs while DPSing. Which is why it makes sense to figure out a baseline... constant sustainable DPS.. then after those numbers are figured out, figure out a MAX dps value as well.

you're argument that TS isn't taken into account in an overnight log is meaningless... on a raid you're not popping TS the instant its hot are you? you're probably saving it for the mob that needs to be burnt down fast no? So you're DPS over the course of the raid, will be somewhat constant, then in that instant its needed it increases. you're overall DPS for that night will be ever so slightly increased from the 1 or 2 times you used TS over the course of the entire night.

yes the raid buffs make a difference, however thats why pithy is proposing only using what can be kept constant for "baseline" argument sake.

Damn... as a cleric i could probably out DPS any other class in Lguk once ever 72 minutes, so for arguments sake, i'd like Clerics to be listed as top DPS please pithy... Thats basically what your TS / full raid buffs argument equates to..


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 10:06 am 
Offline
Member

Joined: Fri Jun 05, 2009 5:34 am
Posts: 194
Gathering baseline DPS is in no way meaningless. Thats what most of the high level guilds used PC side to get a grasp of things. Assuming you would have the optimum amount of buffs, atk, haste, AA's, etc to use during a raid encounter isn't very ideal. Things don't always go right.

_________________
Pompeii 65 Storm Warden
Proud member of Temerity
Image


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 10:36 am 
Offline
Member

Joined: Thu Oct 06, 2011 10:44 am
Posts: 13
Brilliant Pane, does anyone remember a DoDH mob named lord Vule? he was an undead mob. our guild's clerics all used turn undead AA. the guild's parser clocked a few clerics at 32k dps. this was over 1 second but still. we cleerics should be at 32k dps, i'll go as low as 3200 dps because turn undead doesn't always do the 32k crit


Last edited by Utdaan on Fri Dec 09, 2011 12:03 pm, edited 1 time in total.
Removed your double posting. :)


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 12:14 pm 
Offline
Member
User avatar

Joined: Wed Jan 07, 2009 11:21 am
Posts: 121
I've been doing a bit of parsing with EP bows on the Kata banker. I plan on doing a full non-disputable parse in the coming weeks, but while playing around, I was parsing 150 + with the featherwood, and 140 + with the stonewood.

This is COMLETELY unbuffed, wearing 41%, and wearing Max attack. No nukes.

I just remembered I still need to go look at my LMM parse... Inc soon.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 12:17 pm 
Offline
Officer: Destiny
User avatar

Joined: Tue Apr 06, 2004 4:08 pm
Posts: 860
Location: in Q
Linkamus wrote:
I just remembered I still need to go look at my LMM parse... Inc soon.


Looking forward to that.

_________________
Image
hunter lyrad cypresshade forest stalker + officer of destiny + r. f. g.


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 1:03 pm 
Offline
Member
User avatar

Joined: Wed Jan 07, 2009 11:21 am
Posts: 121
LMM Parse.

Edit: I did not have bard overhaste for this fight.

This parse is 100% accurate. I used the Featherwood bow. I was fully raid buffed. I can't remember for sure, but I don't think I had Fero or Avatar. I know for sure I didn't have both.

I used Trueshot, and Guardian of the Forest.

I did nuke a bit. 6 times to be exact after my TS wore off.

The fight up until DPS was called to stop was 4 Minutes and 36 Seconds long. That is 276 seconds.

The total Damage done was 81325

Total DPS = 294.65
Trueshot DPS = 409.46 (2 minute length)
Theoretical DPS had I NOT used trueshot - 205.64 (I summed up my trueshot damage and divided it in half, then subtracted that result from 81325 to get this number)

If you want to see the log I can e-mail it to you. I'm not going to post it here cause it'd look like a spam fest.

These are the real numbers you can expect out of a ranger when using Archery. The Time bow will probably fall in line as far dps goes with the featherwood, so don't expect archery to get any better than this until (if it ever happens) new content is released.

410 DPS give or take for 2 minutes from range without generating much if any aggro is pretty disgustingly awesome if you ask me.

Edit: Forgot to mention I had max worn attack during this fight.

_________________
Image


Last edited by Linkamus on Fri Dec 09, 2011 5:33 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 1:14 pm 
Offline
Member

Joined: Thu Jul 03, 2008 9:01 am
Posts: 911
What's the cooldown on TS?

_________________
Sinnder, Enchanter of Destiny
Joshore, Druid of Destiny


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 1:19 pm 
Offline
Member
User avatar

Joined: Wed Jan 07, 2009 11:21 am
Posts: 121
jplflyer wrote:
What's the cooldown on TS?


I believe it is one hour. Strictly for moments when high DPS is essential.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 1:22 pm 
Offline
Member

Joined: Mon Jan 05, 2009 11:32 pm
Posts: 570
Base cooldown is 72 minutes at level 55, so guessing 62 minutes at level 65?

Link, what do your cast times on brushfire and frozen wind work out to with whatever your spell haste is? I assume the range attack delay timer keeps counting down during spellcasting, like normal hybrid melee, right?

Also: nerf rangers!

_________________
Ryoku Wing, Swift Tail of Temerity

Soft-skinned alt scum:
[ Ravenwing | Syovan | Prudence | Auvry | Sycorax ]


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 1:27 pm 
Offline
Member
User avatar

Joined: Wed Jan 07, 2009 11:21 am
Posts: 121
Ravenwing wrote:
Base cooldown is 72 minutes at level 55, so guessing 62 minutes at level 65?

Link, what do your cast times on brushfire and frozen wind work out to with whatever your spell haste is? I assume the range attack delay timer keeps counting down during spellcasting, like normal hybrid melee, right?

Also: nerf rangers!


1.9 Seconds.

And yes I agree we should be nerfed =p. Oops did I say that out loud?

_________________
Image


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 4:43 pm 
Offline
Officer: Destiny
User avatar

Joined: Tue Apr 06, 2004 4:08 pm
Posts: 860
Location: in Q
I would very much like to see parse contributions from other classes in LMM fight or similar.
Blob 1 would also be a good comparison.

Specifically I would be interested in: Rogue, Monk, Beastlord, Warrior and a Melee only Ranger.

_________________
Image
hunter lyrad cypresshade forest stalker + officer of destiny + r. f. g.


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 5:01 pm 
Offline
Member
User avatar

Joined: Wed Jan 07, 2009 11:21 am
Posts: 121
I am going to do a ranger melee parse on the next practical boss to do it on.

Also next time I do a raid target archery parse, I am going to try to get bard over haste + fero + avatar and see how much DPS that adds.

IMO blob1 is a bad mob to parse on because of Gflux.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Dps by class
PostPosted: Fri Dec 09, 2011 6:52 pm 
Offline
Member

Joined: Mon Jan 05, 2009 11:32 pm
Posts: 570
For the heck of it, I ran melee DPS on our Ultor (last mob in the Carprin cycle) fight tonight. It only lasted about 60 seconds, but the results were fairly entertaining so I thought I'd post them here!

Rysia - 342.4 DPS
MNK - 226.3
ROG - 204.5
WAR - 171.5
RNG - 164.5
RNG - 127.3
BST - 111.2
PAL - 60.9
Cabot - 4.5 DPS (this is my favorite stat)

Before any wizards, rangers, or beastlords take umbrage, please note that this fight lasted 60 seconds (meaning it's really just random number generator "noise") and I'm only posting it in case Pithy wants to add the last number to his chart as baseline Cabot DPS.

_________________
Ryoku Wing, Swift Tail of Temerity

Soft-skinned alt scum:
[ Ravenwing | Syovan | Prudence | Auvry | Sycorax ]


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 120 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8  Next

All times are UTC - 10 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group