EQMac.com

Everquest for the Mac discussion
It is currently Fri May 17, 2013 10:09 pm

All times are UTC - 10 hours




Post new topic Reply to topic  [ 44 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: AYA^2
PostPosted: Sat Apr 03, 2010 8:03 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
First Beta is now released, for best results use at a resolution that is 1280 wide (1280x1024 for 4:3, 1280x960 or 1280x720 for widescreen).

Included ini is for 1280x1024

Instructions:
Extract zip and copy the entire AYA^2 to the uifiles folder in your EQ directory.
Rename UI_Charname_52.ini included in zip to the character name you wish to use AYA^2.
Copy UI_Charname_52.ini (renamed) into your game folder in your EQ directory.

Download Here:
https://dl.getdropbox.com/u/37726/AYA2.zip

Current AYA^2
Image

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:48 am, edited 4 times in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:07 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Changes Completed:
Get Compatable Version of TKing Icons
Adjust BG_Light, Normal and Dark texture colors
Make Windows Square
Create Borderless Windows
Spell Book
Friend Window
Spell Gems
Group Window
Compass Window
Inventory
Target Window
Pet Window
Hot Buttons
Pet Window

Changes In-Process:


Changes Needed:
Shrink Confirmation Windows
Stretch Loot / Merchant Window
Remove Title Bar from other Windows

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:50 am, edited 10 times in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:07 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Compass Window:

Changes:
Added EXP, AAXP, and AIR Meters.
Adjusted standalone "Breath Window" to 0,0
Add in % Labels for EXP and AAXP.
Improve Mini-Guage readability for XP, or adjust to use full-sized gauge.

Plans:
Center Compass over Gauges.

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:52 am, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:12 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Spell Book

Changes:
Condense icons into two central rows
Moved labels to outside edges
Center Mem and Scribe Meters
Center and Enlarge Done Button

Plans:
None

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:53 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:16 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Inventory

Changes:
Condense Gear Icons
Condense Money Icons / Buttons
Remove Player Stats
Added Tabs
Replace Player Status into second tab

Plans:
None

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:51 am, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:19 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Target:

Changes:
Lots

Plans:
None

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:53 am, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:19 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Pet Window:

Changes:
Lots

Plans:
None

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:54 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:19 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Hot Buttons:

Changes:
Lots

Plans:
None

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:54 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:20 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Group Window:

Changes:
Horizontally Aligned
Moved buttons to left center
Add group member health %

Plans:
None

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:54 am, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:22 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Spell Gems:

Changes:
Centered Book Button
Add Clicky buttons to either side of gems for key gear slots.
Add micro-thin casting meter below gems.

Plans:
None

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:55 am, edited 4 times in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:27 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Friends Window:

Changes:
Hid all Friend/Ignore list boxes / buttons
Added Clickies and Inventory Tab in place

Plans:
None

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:56 am, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:42 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Container:

Completed:
Remove Label
Remove "Done" Button

Plans:
Expand Combine button

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:56 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 8:48 pm 
Offline
Member
User avatar

Joined: Mon Dec 10, 2007 12:57 pm
Posts: 586
Bank

Completed:
Condense Money Icons / Buttons

Planned:
Remove banker name
Remove done button
Move bank bags into single row
Add regular inventory bags in single row

_________________
Image


Last edited by Bijaz on Fri Apr 09, 2010 9:57 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sat Apr 03, 2010 11:09 pm 
Offline
Member

Joined: Tue Mar 24, 2009 10:52 am
Posts: 157
Location: U.K.
ooh very nice!

i've just started using Maktub's sars4mac UI at the moment which like but i do miss a horizontal spell bar and i like your spellbook too, nice and simple and blends well with the rest of your UI.

would definitely like to incorporate them into sars4mac when they are available, andto give this \ui a try when finished, i did try it before but there was a fairy large hit on fps but it was very nice looking

_________________
Image


Top
 Profile  
 
 Post subject: Re: AYA^2
PostPosted: Sun Apr 04, 2010 1:11 am 
Offline
Member
User avatar

Joined: Sun Feb 07, 2010 4:59 am
Posts: 283
Location: Edinburgh, UK
Bijaz wrote:
Bank

So Far:
Image

Completed:
Condense Money Icons / Buttons

Planned:
Remove banker name
Remove done button
Move bank bags into single row
Add regular inventory bags in single row


You will need to use a different texture for the boxes the currency amounts are displayed in. A_BtnBank was 64x32 I believe and you will need a 64x16 version of it. You could use A_ThinBtnPressed but the background colour will be lighter and A_ThinBtnDisabled is popped up rather than down.

_________________
iMac (mid-2007), c2d 2.8GHz, 4Gb ram, ATI HD2600Pro 256Mb, 10.6.4, Wacom Intuos4


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 44 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 10 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group