I have a general question about use of percentage numbers in those windows. It's nice how Wizman has it as just numbers. My question is does having these percentage numbers ask the game to send and receive more data to and from the client end....or does this simply display data that is always transmitted.
I have no idea here, but it should only be a very minor overhead if it has to be transmitted.
It's extremely minor if you're starting with Po2. We don't really have any way of looking into the client and seeing what's going on, but in past UI's I've done tests that create a window and put every imaginable stat (in numbers and/or percentages) on it and it has reached a point that it impacts performance. I think what is going on here is that Maktub's work have taken us considerably
under the critical point for negative performance that there is much more room for meaningful mods.
I even got in the spirit here a little bit and successfully added the standard inventory backgrounds to the hotbotton inventory slots. Ranger proof as I think of it. I've been known to die a bit so putting things back in the right spot is important.
Hmm, I thought the hotbutton window did have the inventory backgrounds if you made a button off an inventory item - I'll have to test that now. EDIT : oh, you've grabbed Wizman's version of that window - that will be a question for him to look into.
I purposely didn't put backgrounds there, or in the buff bar. What I add in terms of percentages or other things I try to find ways to keep the number of things as down as possible. It's very tempting starting with Po2 to add all kinds of things given it's performance, sometimes resisting that temptation makes the game better