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PostPosted: Sun Aug 26, 2012 5:16 am 
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anyone play this game pc side? it's coming to the mac:

http://massively.joystiq.com/2012/08/22/lotro-lifts-rohan-nda-unveils-mac-client/


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PostPosted: Sun Aug 26, 2012 7:55 am 
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I tried it for a week when I was off work a couple years back. It was ok, a good balance of WOW but less cartoonish. I lost interest though.

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PostPosted: Sun Sep 16, 2012 9:26 pm 
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Ive played it. Its great if you want to get into a LOTR setting.

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PostPosted: Mon Sep 17, 2012 12:10 pm 
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LOTR getting a mac client, will DDO get one too? I never played LOTR but I have played and enjoyed DDO.

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PostPosted: Fri Sep 28, 2012 10:58 pm 
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Very nice, I didnt expect this after all these years ...

Also we have Guild Wars 2 , it is still a beta clident but nevertheless there is a Mac client.


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PostPosted: Thu Nov 01, 2012 9:34 am 
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The Lotro beta client is out and on their download page.


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PostPosted: Fri Nov 02, 2012 6:23 am 
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This is very cool...been playing LoTRO using crossover for years now....can't wait for native

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PostPosted: Tue Nov 13, 2012 3:01 am 
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I posted this on the internal Temerity forums. Alot of the PC game can run natively via wineskin, so ultimately you can have a universal system. The guildwars 2 client is just that, a CiderX wrapper.

Thought Id share my experience using wineskin, which is becoming the default doorway for PC programs, games and more. While we are know about bootcamp, parallels, vmware, etc, the software is still dependent of a Windows based OS.

So how does this all work? Well, its quite simple. As all the new Macs have switched over from PowerPC to Intel based CPUs, thus making software alot more universal. Traditionally to run another system it would take some sort of emulation of the hardware, making using other operating systems sluggish and not always have code disassemble 100% correct.

This is no more a issue with todays Macs! Imagine understanding a foreign language, but finding the directions provided irrelevant. Windows.exe will make calls to system specific .dlls and core files of which the Mac does not have and vice versa.

Welcome to Wineskin! Wineskin is not OS dependent which means no windows, running PC programs as a self contained .application and NO emulation! We start by clicking on "Create a New Blank Wrapper" as seen below. Name it as you see fit.

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This file will be saved at user(your username)/applications/wineskin and I suggest making alot of copies as you dont want to rebuild a blank wrapper each time. Now to install, just right click on the icon and goto "Show Package Contacts" as this in the gateway into your PC world, self contained.

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Next click on Wineskin.app which will appear after you've clicked Show Package Contacts, as it exists in within the .app! This is what you will see.

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A few options to go over. The basics, if you download a PC program you can just select Install Software as this would then take you threw the usual Setup installshield PC process as expected. As the PC people know, programs usually save to drive C:/Program Files/<name> for 32bit. Same concept here as drive_c will have a Program Files directory all ready for you. Advanced is where you can "tweak" different options. You may not have to do a single thing in here as install Software might just be it.

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Congratulations welcome to your self contained mac.app so its a safe, fast pc .exe natively!

Im a arcade game historian working in the business for many years. These are all PC ptograms below. Yes. thats two Amiga logos. The Checkmark is my Amiga 3000T hard drive from 1992 when I was doing a bit of Lightwave and video toaster (Which some of you would know from the CGI of babylon 5, which was all done via a Amiga render farm)

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Alot of games here that ar PC exclusive.

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Here some links:

[url="http://wineskin.urgesoftware.com/tiki-index.php"]http://wineskin.urgesoftware.com/tiki-index.php[/url] Wineskin 2.5.8 free download.

[url="http://portingteam.com/frontpage"]http://portingteam.com/frontpage[/url] The portingteam! Has a database of all predone blank wineskin.apps with all needed settings on the more complex things.

[url="http://www.youtube.com/watch?feature=player_embedded&v=19Z76ctq9n4#t=123s"]http://www.youtube.com/watch?feature=player_embedded&v=19Z76ctq9n4#t=123s[/url] Modern Warfare 3 PC via Wineskin on a Mac.




Enjoy!

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PostPosted: Tue Nov 13, 2012 10:46 pm 
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Thank you Seduce , a helpfull post that might be better of in its own thread
as the Lord of the Rings Online client that is out for Mac is native , not cider.


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PostPosted: Wed Nov 14, 2012 8:24 am 
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Prupru wrote:
Thank you Seduce , a helpfull post that might be better of in its own thread
as the Lord of the Rings Online client that is out for Mac is native , not cider.

It also seems to require 10.7.x or higher since it won't function under the 10.6.8 that I'm running. Not one mention of the OS X minimum specs on their site. I've already sent in feedback about this. Let's see how long they take to add that info.

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PostPosted: Fri Nov 16, 2012 1:29 am 
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A little odd they still didn't make an official statement about what the sys requirements for Mac are, also because it's a large download. People have posted on the board that in the closed beta the game only ran under 10.7 and 10.8

Useful info on the Mac client here: http://lotro-wiki.com/index.php/Mac_Cli ... Mac_Client
(For those that have a machine with Mountain Lion it's good to read the bit about the gatekeeper hiccup.)


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PostPosted: Fri Nov 16, 2012 5:45 am 
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they most likely didn't know what it could be ran on.

OS X 10.7 confusing, developers since beta.


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PostPosted: Sun Nov 18, 2012 9:57 am 
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I played LotRO when it first came out and was pay-to-play. It was a decent WoW clone with some pretty cool (dare I say challenging) instanced dungeons and event progression quests.

The problem with the game was scale. Turbine bragged about how they didn't brag about how much "empty land" was in the game, stating that every inch was packed with content. That's all well and good when you're taking screenshots to show off a LotR MMO, but when you actually go from one place to another it all felt really really small. More like a virtual Tolkien amusement park.

The marshes between Hobbiton and Bree were like half the size of the Lake of Ill Omen - you could see from one end to the other. I remember getting claustophobic in The Old Forest - which was more like being inside a funhouse maze with painted tree walls and 10 rooms. To me it just failed to capture the awesome scope of Middle Earth. Granted, I stopped playing before the first xpac so I'm sure it's a lot bigger now, but the scale was just too - well - scaled.

Edit: the in game smoking and music systems were awesome.


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