I figured we could start hashing out details down here:
So what we have so far:
Bayle - High Eld Paladin - "Chaotic"
Vrayna - Gnome Wizard -
Yeniu - Vah Shir Shaman - "Mavi"
Zagaan - Bard/Ranger
Regnar - Rogue - ?
Anon - Cleric (don't know race yet)
The group will probably end up looking like this:
Bayle - Paladin
Vrayna - Wizard
Yeniu - Shaman
Zagaan - Bard
Regnar - Rogue
Anon - Cleric
What do we think? Seems pretty well rounded to me. I have listed each classes addition to the group:
back up heals, back up rez, tank
buffing, slowing, hasting, back up heals, alchemy
travel, group buffing, mana/heal song, tracking, foraging, very basic lockpicking, crowd control
Only thing i see us really lacking is a good tracker (ranger). I'm sure i missed something.
We'll want to think about things like what things can we do with these toons (if anything) when we are NOT together.
Generally stick to tradeskilling or maybe faction quests. I would also say that since there will be alternates players would be allowed to group to reach the level of the highest member.
Things like non-xp (low xp) quests. Can we do these on our own? In my case, the citizenship quest got me most of the way through level one, but .. level one is so short I don't think of this is a problem.
There are some quests for low-level items like the Chialle's Friendship Ring quest that require no fighting at all and can pretty easily be done at first level. (I myself wore that ring for quite awhile, back in the day <g>)
Don't see why these would matter too much. General idea tho is to stay within each others level.
The bard delivery quests could be used to get money for our first spells.
What about AFK practice to build up our skills like forage, track, spells, sense heading?
This is perfectly ok, because i will be doing the same probably. Basically things that don't effect the group so much as a whole but are needed for the character. If that makes sense.
Is the bazaar off-limits or can we buy things off player traders if we can afford it?
This is something we all need to discuss. We also need to discuss if we should have a trader to sell stuff we farm like silks, etc.
Some of this stuff, I wouldn't want to waste precious group time on tradeskilling, but we perhaps could use some of it. (Tattered leather here we come!)
Yes. Yes. Tradeskills will help us a lot. I was thinking of going with brew/bake. I know i should go smith, but my main is going smith and i don't want to do it twice.
Even more critical ... We need a meeting time. I can't come on Thursday or Sunday nights, I'd prefer a weekday evening, somewhere between 8 and 11 Eastern time.
Any night is good for me really. I'm flexible. The only issue with me is early times on the east coast are very early times for me.
Our anon cleric is available 4pm est until night, but not very late.
I also had Makay make a guild for us. I named it Luck and intended it mostly as a do not buff us message. But with guilds messed up right now it's pretty useless (no /guildinvite).
I think it would be a good idea to stay out of PoP until we hit 46 mostly because i think it would be a good experience learning how to get around Norrath without a book nearby.
PS - I will be out of town Tuesday night to Monday night. If i can get to a comp i can reply to posts. Let's try and start this next week.
_________________"Purveyor of fine message board drama and softcore cable porn enthusiast."
- Impresario Bayle Basstone
65 Maestro of Veeshan - Proud Member of Temerity
243 Blacksmith / 200 Jeweler / 200 Baker / 200 Fisherman / 190 Brewer / 183 Potter / 160 Tailor
- Hunter Beiel Truesight 65 Forest Stalker of Karana - Retired