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 Post subject: The New Experiment
PostPosted: Sun Jul 23, 2006 8:26 am 
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I figured we could start hashing out details down here:

My shaman is a Vah shir. I've gotten her through her citizenship quest and camped her in the PoK.

So what we have so far:

Bayle - tank of some sort
Vrayna - Gnome Wizard -
Yeniu - Vah Shir Shaman - "Mavi"
Zagaan - Bard/Ranger
Regnar - ?
Anon - ?

We'll want to think about things like what things can we do with these toons (if anything) when we are NOT together.

Things like non-xp (low xp) quests. Can we do these on our own? In my case, the citizenship quest got me most of the way through level one, but .. level one is so short I don't think of this is a problem.

There are some quests for low-level items like the Chialle's Friendship Ring quest that require no fighting at all and can pretty easily be done at first level. (I myself wore that ring for quite awhile, back in the day <g>)

The bard delivery quests could be used to get money for our first spells.

What about AFK practice to build up our skills like forage, track, spells, sense heading?

Is the bazaar off-limits or can we buy things off player traders if we can afford it?

Fishing? Tradeskilling?

Some of this stuff, I wouldn't want to waste precious group time on tradeskilling, but we perhaps could use some of it. (Tattered leather here we come!)

Even more critical ... We need a meeting time. I can't come on Thursday or Sunday nights, I'd prefer a weekday evening, somewhere between 8 and 11 Eastern time.

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 Post subject: days of play
PostPosted: Sun Jul 23, 2006 8:58 am 
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Raid days alternate MWF 1 weeek, and TRS the next so a rotating day say tues 1 week, wed the next, or each week we could all post what day would work best for us. Also, the idea to include a couple more over the "6" would allow a full group more often, if certain people had to miss a day here and there for real life, or main play time. I put myself down for bard/ranger but am willing to play any class, as there isnt a cleric as of yet that I know of, I would be willing to volunteer for that if needed. thanks, Zagaan
Edit: also, for restrictions on playtime, if there are 3 toons on say and want to work on newbie armor quests, is that something we will allow, or should that wait until our day of play. Also, should we just use Pok the one time to meet up, that would allow each to chose the race they like, as well as letting us meet up realistically.


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 Post subject:
PostPosted: Mon Jul 24, 2006 11:34 am 
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Slipping this in between raiding days should work fine. Lex (who was involved with the first two experiments) talked about how having moving days would be good anyway.

What about alternating, say, Monday and Tuesday evening (with the schedule timed around your raiding schedule?

Bayle was thinking we need a Cleric before we can begin, but I'm not so sure about that. I suspect we can do with Shaman healing (especially if coupled with a Bard or Ranger) for quite a few levels. Especially especially if someone brings a druid.

Porting ability will be nice, but I'm keeping in mind that neither druids nor wizards can port anyone but themselves until .. 29? Something like that. Meeting once a week, will take us awhile to get there.

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 Post subject: update
PostPosted: Mon Jul 24, 2006 12:23 pm 
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If we can get everyone who is locked into a toon to post their class, so then we can see whats left to fill in. I would like to play a bard but am open to another class, if we need a secondary healer or more dps. Zag


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 Post subject:
PostPosted: Mon Jul 24, 2006 12:56 pm 
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Timing might get tricky I think. 8 to 11 pm est means 2 to 5 am for me... There is no way I can make it online around that time, week days or week ends... (silly european... :? )
Would weekend mornings (around 11 am est?) work for you?


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 Post subject:
PostPosted: Mon Jul 24, 2006 1:07 pm 
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Vranya - Ahh, tricky. I work so mornings are bad, except perhaps on the weekend. What about doing it on Saturday or Sunday, morning my in the States, afternoon in Europe. Or Saturday afternoon in the States, evening in Europe?

Or alternating between weekends and weekdays. If we have a enough peole interested, big alterations would work because we could draw from whoever is around. Though if it gets too big, we'll get separated in level very fast. Hmm.

Zagaan - I think a bard would be great.

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 Post subject:
PostPosted: Mon Jul 24, 2006 6:38 pm 
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Dang, I wish I had the time to do this.

When I was in Unholy Nightmares (a guild) we started the Gnomish Death Squad. The GDS consisted entirely of UN members. We all played gnomes (hence the name) and would level more-or-less together.

The more-or-less is what I think you are addressing. As I recall, we all did 4 levels solo. Then we did levels 4-9 in a group. Those who didn't ding 9 could solo up to level 9. So it was a mixture of grouping / soloing. I think you could do this for a time -- maybe even the first 20 levels. After that, I would suggest you do group only levelling. In my experience, people learn from groups in PC, HHK, DSP more than Crushbone or Kurns.

Just a thought.

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 Post subject:
PostPosted: Mon Jul 24, 2006 8:35 pm 
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Weekends are fine, whatever the time, I can usually arrange my planing to play (more than) a few hours... :wink:
Weekdays are usually limited to a 2pm - 5pm est schedule.

I'll check what newb quests I have. I know there is one to get a spell, and it needs quite a bit of travelling around... For Vah Shirs, there is a NPC in Shadeweaver that gives some gear if you turn in some various drops from that zone. I remember getting 2 or 3 items from him before deciding I NEVER wanted to see a rockhopper again.

For the grinding zones, well, I'm not an expert. I can get lost pretty well anywhere we go, so I'll just run after you all on my short legs :)


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 Post subject: Re: The New Experiment
PostPosted: Mon Jul 24, 2006 9:57 pm 
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Yeniu wrote:
I figured we could start hashing out details down here:

So what we have so far:

Bayle - High Eld Paladin - "Chaotic"
Vrayna - Gnome Wizard -
Yeniu - Vah Shir Shaman - "Mavi"
Zagaan - Bard/Ranger
Regnar - Rogue - ?
Anon - Cleric (don't know race yet)


The group will probably end up looking like this:

Bayle - Paladin
Vrayna - Wizard
Yeniu - Shaman
Zagaan - Bard
Regnar - Rogue
Anon - Cleric

What do we think? Seems pretty well rounded to me. I have listed each classes addition to the group:

paladin -
back up heals, back up rez, tank

wizard -
porting, dps

shaman -
buffing, slowing, hasting, back up heals, alchemy

bard -
travel, group buffing, mana/heal song, tracking, foraging, very basic lockpicking, crowd control

rogue -
lockpicking, dps

cleric -
heals, rez

Only thing i see us really lacking is a good tracker (ranger). I'm sure i missed something.

Yeniu wrote:
We'll want to think about things like what things can we do with these toons (if anything) when we are NOT together.


Generally stick to tradeskilling or maybe faction quests. I would also say that since there will be alternates players would be allowed to group to reach the level of the highest member.

Yeniu wrote:
Things like non-xp (low xp) quests. Can we do these on our own? In my case, the citizenship quest got me most of the way through level one, but .. level one is so short I don't think of this is a problem.

There are some quests for low-level items like the Chialle's Friendship Ring quest that require no fighting at all and can pretty easily be done at first level. (I myself wore that ring for quite awhile, back in the day <g>)


Don't see why these would matter too much. General idea tho is to stay within each others level.

Yeniu wrote:
The bard delivery quests could be used to get money for our first spells.


Yep.

Yeniu wrote:
What about AFK practice to build up our skills like forage, track, spells, sense heading?


This is perfectly ok, because i will be doing the same probably. Basically things that don't effect the group so much as a whole but are needed for the character. If that makes sense.

Yeniu wrote:
Is the bazaar off-limits or can we buy things off player traders if we can afford it?


This is something we all need to discuss. We also need to discuss if we should have a trader to sell stuff we farm like silks, etc.

Yeniu wrote:
Fishing? Tradeskilling?

Some of this stuff, I wouldn't want to waste precious group time on tradeskilling, but we perhaps could use some of it. (Tattered leather here we come!)


Yes. Yes. Tradeskills will help us a lot. I was thinking of going with brew/bake. I know i should go smith, but my main is going smith and i don't want to do it twice.

Yeniu wrote:
Even more critical ... We need a meeting time. I can't come on Thursday or Sunday nights, I'd prefer a weekday evening, somewhere between 8 and 11 Eastern time.


Any night is good for me really. I'm flexible. The only issue with me is early times on the east coast are very early times for me.

Our anon cleric is available 4pm est until night, but not very late.

I also had Makay make a guild for us. I named it Luck and intended it mostly as a do not buff us message. But with guilds messed up right now it's pretty useless (no /guildinvite).

I think it would be a good idea to stay out of PoP until we hit 46 mostly because i think it would be a good experience learning how to get around Norrath without a book nearby.

PS - I will be out of town Tuesday night to Monday night. If i can get to a comp i can reply to posts. Let's try and start this next week.

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 Post subject:
PostPosted: Tue Jul 25, 2006 2:49 am 
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I like Fiyisk's suggestion of letting us solo to catch up if we fall behind.

I also like the one aboout soloing a very few of the lowest levels. Getting to level 2 or 3 shouldn't be a problem for people, even untwinked, and will let them get a feel for their own toon before jumping into the group situation.

A bard can track, though not was well as a ranger, but probably would be enough for us.

We can use a channel to be in touch, which adds the ability for us to turn it on when we are NOT together, in case we want to compare notes.

Unwanted buffs, we can click just them off. No biggy.

I'm going ot run a few bard quests and buy up my 1st level spells. The xp there might be enough to make me ding 2 (the citizenship quest gets you very close to it).

Vranya yeah, i found the shadeweaver quests. I remember that all the drops in shadeweaver are uncommon to rare, so I'm just betting those quests are a pain in the ear, but they will be good for me <g>.

Your comment about quests that make you run around a lot made me think of ....

Bargains on Merchants - I used to run baby alts out to the centaurs to buy splitpaw gear and the scrolls for the gem encrustedd gloves. I'm not sure if there are enough people doing Splitpaw anymore for that to work.

Would it be cheating for my main to go to Splitpawn and slaughter, and sell the stuff at the centaurs for our non-twinks to buy? (Getting to the centaurs is an adventure for level 1-3 folk, but believe me, it =can= be done)

I also used to go to Thurgadin to get coterie weapons. I know peopel hunt the vampires, but have no idea if anyone bothers to gather up the weapons to sell anymore.

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 Post subject:
PostPosted: Tue Jul 25, 2006 4:48 am 
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Just a few quick things that came to my mind. I don't think we'll have the plat to buy much in the bazaar if we really want to do this untwinked. Just getting the basic spells and bags from merchants is going to hit our bank accounts quite hard. I don't remember being able to afford much as Vrayna for a very long time... I'd say we have at least 15 to 20 levels before us before we really have to worry about the bazaar question.

Farming silk and selling? Why not, but maybe one of us should train at least some basic tailoring... Cloth or silk or tattered leather is better than nothing.

I had something else to say, and it seemed semi intelligent to me, but sadly it just poofed from my mind... Oh well, if it's something important, I'm sure I'll remember it at some point :oops:


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 Post subject:
PostPosted: Tue Jul 25, 2006 4:56 am 
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Yeah, I couldn't afford squat on Yeniu either <g>. The bazaar was pretty much out of my league then. There has been some deflation of low level gear, but posssibly to the point that very few traders bother to carry it. I don't know, for instance, if anyone is selling low level jewelry, the +2 stat rings, etc.

Casters have it especially tough, since they can't wear tattered leather (or splitpaw gear either) and are REALLY vulnerable at low levels. I think it would be good to work on the caster newb gear as a priority early on.

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 Post subject:
PostPosted: Tue Jul 25, 2006 6:24 am 
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Yeniu wrote:
Would it be cheating for my main to go to Splitpawn and slaughter, and sell the stuff at the centaurs for our non-twinks to buy? (Getting to the centaurs is an adventure for level 1-3 folk, but believe me, it =can= be done)


IMHO, having our mains interfere defeats the purpose of our experiment. Whatever we need we must be able to get it ourselves as a group or on our own.

P.S. Sorry about getting into the thread late. I sometimes forget to scroll down, hehe.

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 Post subject:
PostPosted: Tue Jul 25, 2006 6:33 am 
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Yeniu wrote:
Vranya yeah, i found the shadeweaver quests. I remember that all the drops in shadeweaver are uncommon to rare, so I'm just betting those quests are a pain in the ear, but they will be good for me


The Shadeweaver quests drops vary in rarity. The only one Grahwl was unable to do was the chest piece because the Bloodbulk is extremely rare, only ever saw 3 and the two I killed dropped nada. The Claw Beast is slightly rare but recently when I was farming silks I saw him around quite often (killed him just for the principle ;) )

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 Post subject:
PostPosted: Tue Jul 25, 2006 7:21 am 
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btaylor wrote:
IMHO, having our mains interfere defeats the purpose of our experiment. Whatever we need we must be able to get it ourselves as a group or on our own.


Yeah, i was thinking that. It's a pity because it used to be a valuable resource for non-twinks, but I think we have to go with the server as it is NOW.

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