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PostPosted: Tue Apr 27, 2004 7:02 am 
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Well follks, this is our last week to make all the dumb mistakes without having to pay for it. We should make the best of it... Actually, I've gotten used to not worrying about death (was an easy way to port back to POK... LOL ). :P

We should return to Crushbone, free the slaves and collect the rest of our needed Orc body parts for armor...

Here is the info on the slave quest...
http://everquest.allakhazam.com/db/quest.html?quest=119

We have one key already, but we may end up with a few more... as the night progresses... Keys are on Slavers...

When we lvl 11 or 12, there are 2 quests here that would benefit Yeke (wizards staff) and Nitestar (mace). So take a look at Allakhazam for details...

The mobs we should be hitting at our age....
Orc Shaman (6 - 8) probably green.
Orc Slaver (lvl 8 - 12)
Orc Legionaire (11 - 22) We need to con these dudes.
Orc Scoutsman ( 5 - 10)
Orc Trainer (10 - 13)
Orc Emissary (9 - 14)
Orc Oracle (8 - 15) We need to con these too.
Centurion Relgle (10) This guy has all kinds of really cool Ringmail stuff.

Mobs we might be able to handle...
Orc Taskmaster (14 - 16)
Orc Warload (13 - 15) Has the bracers for the mace quest.

All of these mobs are located in and around the slave camp #3 on EQ map, with the legionaires in camp #1, my guess they agro really easily..

Here's what EQ Atlas has to say...

Quote:
The first danger occurs when there are few people around, and this is that the orcs reclaim their area, slowly spreading out from the back areas to the front by spawning in gradually further forwards areas. Once all of the forward spawn sites are full, the patrols begin. These patrols usually consist of a pair of fairly tough orc centurions who run from one side, out to the entrance, and then back in and over to the other side. There are usually two opposing troops that move in this way. After them come the Legionnaire patrol, which consists of the Legionnaire and two very high level orc centurions (around 9th or 10th) who walk the same route. The only way I saw all of this is by hiding next to a tree and watching them all go by, and it made me sweat.

The second problem occurs when there are too many people in the zone (which is most of the time now). This generates a rapid spawn rate because there is a rapid kill rate, and trains result. Now, trains around here aren't the type of trains that occur in Blackburrow, for instance, which consist of a dozen gnolls running around. The trains here consist of the orcs that people tend to flee from, namely the Legionnaire and his centurions, who are high level, or Emperor Crush himself and an oracle or two. Now, these aren't huge trains, but they are very deadly as these troops are very powerful and can take out a large number of midlevel troops before being taken out themselves. The other problem with this is that they tend to attack indiscriminately, so simply standing too closely could mean that you get whacked, and people tend to not warn you that they are coming with hell on their heels, so you can get caught unaware. Again, keep your eyes peeled.


Since we sort of discovered some "safe places" to pull from for the slave camp... We may want to use them again...

Well ... there u have it... Comments... critiques.... questions... suggestions....

[GROUPIES please remember to put your comments in your topic area.]

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Truesong (Son of Norrath) Level 53 Human Bard
Truelord (Vah Shir BeastLord) Level 23
Truelight (Human Cleric) Level 12


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PostPosted: Tue May 04, 2004 4:33 am 
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Once again we failed to make it out to the field... due to a member absence...

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PostPosted: Tue May 04, 2004 6:47 am 
I know I told you all last night that I really hate playing Yeke. It is just too far a stretch for me to go from looking a mob in the eye and hitting it to sitting and only rooting. I have to tell you the week before when I was told only to root I was a bit more than frustrated and even with just rooting the adds and the runners I rarely saw my mana get above 40%.

I am also finding that alot of the armor drops we have gotten are not for Erudites even when they are for Wizards. I have been rethinking making an Erudite Wizard and now regret that I should have made a hafling Druid. They are much better fighters and can still port the group around which is why we decided to make a Wizard instead of a Mage. I know this class is great when it reaches higher levels and maybe because of our time restraints it seems we are leveling so slowly.

I have committed to doing this experiment so I will be there every week unless something unavoidable comes up, but if we are missing a player I will be logging to Bora and going out to get xp and have fun. It is not fun for me to farm with Yeke and the only time I will be playing her other than Monday night is when I take her out to the trainer and to buy spells.

I said I would work on jewelery as my trade skill but I barely have the plat to buy my spells so I think trade skilling is a long ways off for me.

I just wanted to be upfront with all of you about my feelings on Yeke. I loved the idea of this experiment, that is why I got involved, but it seems we as a group have changed some of the begining ideas, thoughts, and plans that we started with. I know everything must evolve to grow and I will stick with this as long as we all are willing but I should let you know if we want to call it quits I have no problem with that either.

Yeke


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PostPosted: Wed May 05, 2004 5:31 am 
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Location: Portland, Oregon
Maybe it would be a good idea for us all too meet in character to talk about possible alternatives. I have a couple new ideas that I would like to share with all of you.

I enjoy our Monday nights together very much and want everyone to be happy :D

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Danifae — 26 DE Shadow Knight
Zaton — 24 Half Elf Ranger
Faelin — 16 Woodelf Druid
Tinker — 10 Gnome Warrior
Glos — 10 High Elf Cleric
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PostPosted: Wed May 05, 2004 6:32 am 
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Is it possible for us to meet tonight? 7pm PST?... If not then I think we will have to wait till next Monday..

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Truesong (Son of Norrath) Level 53 Human Bard
Truelord (Vah Shir BeastLord) Level 23
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PostPosted: Wed May 05, 2004 7:02 am 
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Tonight won't work because of quest night tonight. So lets plan on this next Monday.

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Baroness Quenthel — 56 Dark Elf Nec
Danifae — 26 DE Shadow Knight
Zaton — 24 Half Elf Ranger
Faelin — 16 Woodelf Druid
Tinker — 10 Gnome Warrior
Glos — 10 High Elf Cleric
Nitestar — 8 HalfElf Pally


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PostPosted: Mon May 10, 2004 12:43 pm 
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I would still like to meet tonight with anyone who can make it.

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Baroness Quenthel — 56 Dark Elf Nec
Danifae — 26 DE Shadow Knight
Zaton — 24 Half Elf Ranger
Faelin — 16 Woodelf Druid
Tinker — 10 Gnome Warrior
Glos — 10 High Elf Cleric
Nitestar — 8 HalfElf Pally


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PostPosted: Mon May 10, 2004 1:13 pm 
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I want to meet as well... so lets meet at the Kaladim stone.... @ 7 pm our usual time...

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Truesong (Son of Norrath) Level 53 Human Bard
Truelord (Vah Shir BeastLord) Level 23
Truelight (Human Cleric) Level 12


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