Well follks, this is our last week to make all the dumb mistakes without having to pay for it. We should make the best of it... Actually, I've gotten used to not worrying about death (was an easy way to port back to POK... LOL ).
We should return to Crushbone, free the slaves and collect the rest of our needed Orc body parts for armor...
Here is the info on the slave quest...
http://everquest.allakhazam.com/db/quest.html?quest=119
We have one key already, but we may end up with a few more... as the night progresses... Keys are on Slavers...
When we lvl 11 or 12, there are 2 quests here that would benefit Yeke (wizards staff) and Nitestar (mace). So take a look at Allakhazam for details...
The mobs we should be hitting at our age....
Orc Shaman (6 -

probably green.
Orc Slaver (lvl 8 - 12)
Orc Legionaire (11 - 22) We need to con these dudes.
Orc Scoutsman ( 5 - 10)
Orc Trainer (10 - 13)
Orc Emissary (9 - 14)
Orc Oracle (8 - 15) We need to con these too.
Centurion Relgle (10) This guy has all kinds of really cool Ringmail stuff.
Mobs we might be able to handle...
Orc Taskmaster (14 - 16)
Orc Warload (13 - 15) Has the bracers for the mace quest.
All of these mobs are located in and around the slave camp #3 on EQ map, with the legionaires in camp #1, my guess they agro really easily..
Here's what EQ Atlas has to say...
Quote:
The first danger occurs when there are few people around, and this is that the orcs reclaim their area, slowly spreading out from the back areas to the front by spawning in gradually further forwards areas. Once all of the forward spawn sites are full, the patrols begin. These patrols usually consist of a pair of fairly tough orc centurions who run from one side, out to the entrance, and then back in and over to the other side. There are usually two opposing troops that move in this way. After them come the Legionnaire patrol, which consists of the Legionnaire and two very high level orc centurions (around 9th or 10th) who walk the same route. The only way I saw all of this is by hiding next to a tree and watching them all go by, and it made me sweat.
The second problem occurs when there are too many people in the zone (which is most of the time now). This generates a rapid spawn rate because there is a rapid kill rate, and trains result. Now, trains around here aren't the type of trains that occur in Blackburrow, for instance, which consist of a dozen gnolls running around. The trains here consist of the orcs that people tend to flee from, namely the Legionnaire and his centurions, who are high level, or Emperor Crush himself and an oracle or two. Now, these aren't huge trains, but they are very deadly as these troops are very powerful and can take out a large number of midlevel troops before being taken out themselves. The other problem with this is that they tend to attack indiscriminately, so simply standing too closely could mean that you get whacked, and people tend to not warn you that they are coming with hell on their heels, so you can get caught unaware. Again, keep your eyes peeled.
Since we sort of discovered some "safe places" to pull from for the slave camp... We may want to use them again...
Well ... there u have it... Comments... critiques.... questions... suggestions....
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