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PostPosted: Thu Jun 30, 2011 4:15 am 
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He was referring to the cleric stun I think.
Really tempted to bring in a cleric 4th box as I have an extra account thats got 45 days free on it if I turn on the billing...
Thanks for the tips I printed this out and will definitely use the hotkey for afk pee situations :)
I did mistakenly buy SCS1, might have to petition to see if a GM will refund those points since I do some rune tanking on occasion.

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PostPosted: Thu Jun 30, 2011 4:52 am 
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The dr0id stun is storm's fury. It's not, like, great or anything. But it's 2.5 seconds, and a fair chunk of aggro. Enough that the pet will probably turn on the dr0id after it wears off, allowing the chanter some more recharm time.

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PostPosted: Thu Jun 30, 2011 4:56 am 
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Oh and SCS3? Eh, it would probably make my raiding life easier. Fewer corpses to loot! If I could try it out, with the option to return it, I definitely would. Maybe I'll pick it up after I tank Xegony :)

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PostPosted: Thu Jun 30, 2011 6:24 am 
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Pithy wrote:
The dr0id stun is storm's fury. It's not, like, great or anything. But it's 2.5 seconds, and a fair chunk of aggro. Enough that the pet will probably turn on the dr0id after it wears off, allowing the chanter some more recharm time.


I did this for a while, but honestly, snare always worked better for me.

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PostPosted: Thu Jun 30, 2011 9:06 am 
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jplflyer wrote:
Spell Casting Subtlety interesting.


I have always loved the way you actually say words rather than abbreviations, i.e.SCS1... I sure most don't care but I, for one, am glad you do this

jplflyer wrote:
getting the perspective from the best enchanters on the server.


to be accurate is should be "some of the best..."

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PostPosted: Fri Jul 01, 2011 6:20 am 
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more tips!

saved target

problem: when charm breaks you need to retarget it and recharm very quickly. usually this means you have to run/turn around until you see it and then use the EQ mouse to retarget it. unfortunately, the EQ mouse sucks ass and using it to accomplish any task is fucking stupid.
solution: retarget it using the "toggle last two targets" feature

in keyboard options, tab by default is set to "toggle last two targets". this feature is a bit misleading; when you use it it will not actually toggle between your last two targets, but rather between your current target and yourself. however, this is useful because it will store your current target in client memory so that it can be recalled later

1) add a secondary key mapping for both "target self" and "toggle last two targets" that are next to each other; for example, I use P and O respectively
2) when you first get a charm pet, target it and type "tab tab" or "O O" (for example); this will store it in memory and is referred to as "tab locking"
3) when charm breaks, type "P O" (for example) and volia, your charm pet is targeted automatically
4) if your pet dies and you charm a new one, remember to tab lock again

shell scripts

if you are boxing multiple characters on the same computer, you can set up shell scripts to scan your chanter's log file and then automatically switch to the chanter's screen when charm breaks. however, dont do this because it is cheating and against the EULA!


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PostPosted: Tue Jul 05, 2011 4:40 am 
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A trick I've found with ench / druid combo. This assumes that you debuff your pet with tash and snare before charming and then recast both every time charm breaks.

You can pingpong the mob agro if the druid does sit / stand. That is, the chanter will have agro while the druid is standing, the druid takes agro by sitting. This means you don't need all that much room to recharm but don't have to be getting hit, either. It works better for my situation (two computers, two keyboards, etc) than it might for Zam's (one computer and toggle between screens). I just reach over with left hand to Joshie's keyboard and hit the appropriate hotkeys.

To use effectively, you need to be able to dismount efficiently and have a sit / stand hotkey. I tend to just move the Sit/Stand button to hotkey button 1 on all my casters, which seems silly, but it works for me. I suppose there's a less stupid way to achieve the same goal, but I got into that habit on about day 2 of EQ playing back in 1999 and after all these years, it's sort of ingrained. I think I put the spell book into hotkey 2 so I could 12 to med. (Back when you had to stare at your spell book to med up.)

You can play with this agro and basically hold the mob in one place midway between the two toons. However, he'll eventually warp to one of your characters. I don't know what the rules are on that -- it may be that you need to let him move a little bit each time you toggle to avoid warping. Sometimes they warp, sometimes they don't.

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PostPosted: Tue Jul 05, 2011 10:17 am 
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Quote:
In Vex Thal, land torment of scio early on and 4 or 5 casts of mana sieve on gating mobs and they cannot gate (assumes you dont have a crazy dps 50 man raid but gaters would then not be a problem anyway!) The same principal applies to BoT wing bosses, if you get lucky and slow early, land scio then chain mana sieve and often they wont be able to cast a single CH


Total waste of time, they regen too much more mana per tick than it takes to cast gate. They can easily start casting gate before scio ticks, or even with several chanters sieving. We stopped doing this on my PC server, and here in Tems and it didn't change the number of gates one bit. Moving the mob around and I think the pally stuns that move mobs (even though it doesn't stun them) work 10x better.

And that's assuming you can even get their several hundred thousand point mana pool down to zero ;-)

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PostPosted: Tue Jul 05, 2011 11:39 am 
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Bijaz is confirming what I thought about Torment of Scio.

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PostPosted: Tue Jul 05, 2011 3:37 pm 
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jplflyer wrote:
Bijaz is confirming what I thought about Torment of Scio.


Just don't tell our (non-enchanter) officers we don't sieve anymore, and haven't for ~year or so ;-)

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PostPosted: Tue Jul 05, 2011 8:39 pm 
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On board with the "screw sieving" movement - the one or two enchanters we're usually rolling with aren't gonna stay ahead of the raid's DPS, and gate, which rarely succeeds anyway, is seldom more than a minor inconvenience. On the odd occasion that it's imperative a VT mob not gate, the puller can warn the raid.

However, I tend to more or less agree with Hammie's description of the mechanics involved (though 4-5 sieves from one enchanter + scio aren't enough to run an Eom or Pli caster OOM in my experience). NPCs, even raid-level NPCs, seem to have small mana pools and low mana regen.

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PostPosted: Wed Jul 06, 2011 1:06 am 
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Ravenwing is right on mob mana pools and regen, there seems to be a misconception that mobs have large mana pools and they really don't, BoT wing bosses are a good example, just as a guess from observations on charm kills, they will cast 7 or 8 random spells during combat then try CH's with the remaining mana until they run out, a rough guess would be about 3000 -4000 mana.

Their mana regen is easy to test, Evac just before it dies, wait 5 minutes and attempt again and you will ntice they start the fight with a big chunk of their mana still missing.


I'd be interested if there was a way to get exact info on mobs mana pools, Generally i assume mobs follow cut and paste definitions and dev's adjust what they want changed manually (HP, AC, how hard they hit etc) i wonder if they ever cared enough to manually adjust mana pools.

I've definitely made VT mobs OOM, its easy to tell because they stop casting spells, gate included (procced effects dont count since they dont use mana) I probably should have stated that i was talking about offtanked mobs, i agree that you could'nt do it in time with the first mob that assist is called on though. But on 10-20 man, low dps raids, i have observed it to be effective on those pulls where you really can't afford a gater.

With effort you really can drain a lot of mana reasonably quickly.

Scio = 450 mana a minute
Mana sieve = 370 every cast (11 seconds per cast including cooldown without any focus)

So given time to lead with Scio and the rest of the time sieving , in 1 minute you could cast 5xmana sieve and 1xScio = 2300 mana, extend that to 90 seconds and you have 3040 mana.

I highly doubt any mob in VT has over 4K mana though i have no proof.

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PostPosted: Wed Jul 06, 2011 4:13 am 
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That sounds about right to me. I wouldn't be surprised if NPCs had roughly the naked mana pools of players at their level calculated with some standard NPC int/wis. Casters and priests have about 3,600 mana naked at level 65 with 355 int/wis, and I think level 65 NPCs probably have a bit less than that.

I've noticed the extremely slow out of combat mana regen of BoT bosses myself. I wonder if that's the case for all NPCs.

I've also occasionally wondered based on observation if there's some game mechanic beyond mana pool size that kicks in to prevent NPC clerics from CHing more than a certain number of times (e.g. a cap on number of CHs, or a progressively increasing mana cost).

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PostPosted: Wed Jul 06, 2011 10:30 am 
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Have wondered the same in the past myself, i don't recall ever seeing a mob CH itself more than 3 times, though i have never specifically looked for it. And CH'ing boss mobs were in game right from the beginning (Lady Vox) so it's feasible it is something that was hardcoded back then, possibly even specifically to tune that encounter, she was a total nightmare with her CH'ing back then.

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PostPosted: Mon Jul 09, 2012 6:54 am 
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Ravenwing wrote:
- Pithy doesn't like it, but SCS3 is a useful AA for a raiding enchanter. You can still pull aggro when you want it.

Oh, so I ended up buying SCS3 several months back, haven't looked back since. Totally worth it. RW is wise.

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